Revenge of the Savage Planet Review: Is This Alien Adventure Worth a Second Look?
The vibrant, often bizarre, and always intriguing world of AR-Y 26 captivated many with the original *Journey to the Savage Planet*. A quirky blend of exploration, crafting, and wry humor, the first game proved to be a sleeper hit, surprising players with its charm and depth. Now, Gearbox Publishing returns with *Revenge of the Savage Planet*, promising a bigger, bolder, and even more bizarre adventure. But does this sequel manage to recapture the magic of its predecessor, or does it get lost in the alien foliage? In this *Revenge of the Savage Planet Review*, we’ll delve into the game’s mechanics, visuals, story, and overall experience to determine if it’s a worthwhile return trip to this peculiar planet.
*Revenge of the Savage Planet* certainly aims high, attempting to build upon the foundation laid by its predecessor. It introduces new environments, creatures, and challenges, all wrapped in the same self-aware humor that defined the first game. However, the question remains: does more content equate to a better game? While the core gameplay loop remains engaging, a few stumbles prevent *Revenge of the Savage Planet* from reaching its full potential.
Exploring the Savage World Again
The heart of *Revenge of the Savage Planet* lies in its exploration. The game throws you headfirst into a series of interconnected biomes, each teeming with strange flora, fauna, and hidden secrets. The environmental design is undeniably creative, with towering alien structures, treacherous canyons, and bioluminescent caves begging to be discovered. The sense of wonder is palpable as you stumble upon a bizarre new creature or unlock a previously inaccessible area.
However, the exploration, while initially captivating, can become somewhat repetitive. The game relies heavily on the same core mechanics – scanning objects, collecting resources, and using your growing arsenal of gadgets to overcome obstacles. While the variety of gadgets has expanded, the fundamental tasks remain largely unchanged, leading to a sense of déjà vu after several hours of gameplay. Compared to the original, the biomes can feel a little less unique, retreading familiar ground instead of forging truly new and memorable experiences.
Traversal is a key aspect of the exploration. Your trusty jetpack, grappling hook, and other tools allow you to navigate the environment with increasing freedom. These mechanics are generally well-implemented, although the controls can occasionally feel a bit clunky, especially during fast-paced platforming sections. Mastering these tools is essential for uncovering hidden areas and reaching previously inaccessible locations. But at times, the traversal challenges feel more tedious than rewarding, especially when dealing with the game’s finicky physics.
Battling Alien Beasts
The combat in *Revenge of the Savage Planet* is a solid but unspectacular affair. You’ll face a diverse array of alien creatures, each with its own unique attack patterns and weaknesses. The game encourages you to experiment with different weapons and tactics to find the most effective way to defeat each enemy. From laser pistols to grenade launchers, the arsenal at your disposal offers a decent amount of variety.
However, the combat system lacks the depth and polish of some other games in the genre. Enemy AI can be unpredictable, and the hitboxes are sometimes inconsistent. The overall experience is serviceable but doesn’t offer anything truly innovative or memorable. The boss battles, while visually impressive, often rely on predictable patterns and bullet-sponge tactics. The challenge comes less from strategic thinking and more from sheer persistence.
Weapon upgrades and customization play a role in enhancing your combat prowess. By collecting resources and completing challenges, you can unlock new attachments and modifications for your weapons, allowing you to tailor them to your play style. However, the impact of these upgrades is often subtle, and the customization options feel somewhat limited. More impactful weapon choices and deeper customization would have greatly improved the combat experience.
Crafting and Growing
Crafting remains a central element of *Revenge of the Savage Planet*. You’ll need to scavenge resources from the environment to craft new gadgets, upgrade your existing gear, and replenish your health. The crafting system is relatively simple and intuitive, making it easy to learn and use.
However, the sheer amount of resource gathering required can become tedious after a while. You’ll often find yourself spending more time collecting materials than actually engaging in combat or exploration. A more streamlined resource management system would have helped to alleviate this issue.
Character progression is tied directly to crafting and exploration. By completing challenges and discovering new areas, you’ll earn experience points that can be used to unlock new abilities and upgrades. These upgrades range from increased health and stamina to new traversal abilities and combat skills. The progression system provides a tangible sense of improvement, making you feel more powerful and capable as you progress through the game. But like many of the sequels systems it retreads familiar ground.
A Visual and Audio Treat
The graphics in *Revenge of the Savage Planet* are a significant step up from the original. The environments are more detailed, the character models are more expressive, and the overall visual presentation is much more polished. The game runs smoothly on most platforms, with minimal performance issues.
The art style remains as quirky and colorful as ever, with a unique blend of science fiction and humor. The environments are visually diverse, ranging from lush jungles to desolate deserts. The lighting and shadow effects are particularly impressive, creating a sense of depth and atmosphere.
The sound design is equally impressive. The music is catchy and atmospheric, perfectly complementing the on-screen action. The sound effects are crisp and impactful, adding to the immersion. The voice acting is well-done and often hilarious, bringing the characters to life. The audio design contributes significantly to the overall experience, creating a truly immersive and engaging world.
A Story Less Savage?
The story in *Revenge of the Savage Planet* is a continuation of the original, albeit with new characters and plot threads. While the plot is functional, it doesn’t reach the heights of other story-driven games. It serves as a vehicle for exploration and humor, rather than a truly compelling narrative in its own right.
The characters are likeable enough, but they lack the depth and complexity of some other video game protagonists. The humor, while often funny, can also be a bit hit-or-miss. Some jokes land perfectly, while others fall flat.
While the story is not the game’s strongest point, it provides a decent enough framework for the gameplay. It’s best to approach it as a light-hearted backdrop to the exploration and combat, rather than a deeply engaging narrative experience.
Is there a reason to go back?
*Revenge of the Savage Planet* offers a decent amount of content, with a campaign that can be completed in around 15-20 hours. The game also features a number of side quests and challenges that can extend the playtime further.
However, the replay value is somewhat limited. Once you’ve completed the main story and explored all of the environments, there’s not much reason to go back. The game lacks any significant post-game content or multiplayer features. The dedicated completionist will find reason to return, but for the majority the experience ends after one playthrough.
Comparing the Planet’s Journeys
So how does *Revenge of the Savage Planet* stack up against its predecessor, *Journey to the Savage Planet*? The sequel offers a more polished and refined experience, with improved graphics, smoother gameplay, and more content. However, it also loses some of the charm and originality that made the first game so special.
The sequel certainly delivers a bigger dose of content, with more environments to explore, more creatures to fight, and more gadgets to craft. However, the core gameplay loop remains largely unchanged, and the new content doesn’t always feel as fresh or innovative. There are few truly new ideas, instead iterating on systems from the original game.
Ultimately, whether or not you enjoy *Revenge of the Savage Planet* will depend on your expectations. If you’re looking for a significant departure from the original game, you may be disappointed. But if you’re simply looking for more of the same quirky exploration and lighthearted adventure, you’ll likely find something to enjoy. The magic is dimmed, but not gone.
Pros and Cons
Pros:
Engaging exploration and discovery.
Humorous writing and voice acting.
Satisfying crafting and progression system.
Improved graphics and sound design.
Cons:
Repetitive gameplay loop.
Uninspired story and characters.
Combat system lacks depth.
Limited replay value.
Final Verdict
*Revenge of the Savage Planet* is a decent sequel that builds upon the foundation of its predecessor, but it doesn’t quite reach the same heights. The exploration is still engaging, the humor is still funny, and the crafting system is still satisfying. However, the repetitive gameplay loop, uninspired story, and lack of innovation prevent it from being a truly memorable experience. This *Revenge of the Savage Planet Review* highlights a game that provides fun in bursts, but ultimately doesn’t leave a lasting impression.
If you’re a fan of the original *Journey to the Savage Planet*, you’ll probably find something to enjoy in this sequel. However, if you’re new to the series, you may be better off starting with the first game. *Revenge of the Savage Planet* is a fun but ultimately forgettable adventure that’s best enjoyed at a discounted price. A solid experience, but not a must-play.